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MOR x Tribeca Immersive 2022

We're excited to host this year's Tribeca Immersive selections in the museum! Tribeca Immersive showcases cutting-edge virtual, augmented and mixed reality experiences by top artists pushing the boundaries of storytelling with technology through impactful and emotionally engaging stories.

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MOR September: Domicile
Stepping into Durk van der Meer's (@durkatwork)Terrarium feels like inviting yourself into someone’s home without ringing the doorbell. Something about it is comforting enough to make you wait for a host, as you take in the stillness of an indoor environment and the warmth of a stylized home theater. Created with Google Blocks and Substance Painter, Terrarium touches on Durk's love for dioramas and his background in architectural visualization - both of which have been poignantly realized in the piece.
Behind the Scenes
Behind The Scenes: Tilt Couture
This is the first in our 'Behind the Scenes' series exploring what goes into building the Museum of Other Realities (MOR). Last month, we introduced three new exhibits, each with exciting challenges and requirements. With six new wearable dresses in Tilt Couture, virtual flora in Lignes de Fleurs, and the futuristic cityscape of Alex's Sci-Fi World, here's a peek behind the curtain of last month's update.
Spotlight
Spotlight: Micah 404 on Collaboration and VR Illustration
Micah Milner a.k.a Micah404 is a New York-based VR artist and member of the collective ART404, he gained notoriety in 2015 as a 2D illustrator with his Instagram project @micahnotfound. He has since jumped headfirst into VR illustration, becoming one of the most active VR painters in the community. Partnering with cultural institutions including the ICA in Miami, the Whitney in New York and brands including Adobe, Pantone and Google his collective, ART404, continues to blur the lines between commercial and fine art. In this interview, Micah404 talks about VR illustration, influences on his art, and the importance of healthy collaborative environments.
News
MOR August: Tilt Couture
This month, animation designer Anand Duncan brings a new addition to her dress collection; we now have seven intricate wearable dresses on display. The latest dress resonates with retrowave visual culture, updating her vibrant collection of period attire with some digital couture. It's the perfect opportunity to strut about and walk away in an Anand Duncan original!
Spotlight
Spotlight: Anand Duncan on Designing Fashion in VR
Anand Duncan is a designer for animation in television, film, and VR. She has brought her bright playful designs to the hit series Teen Titans Go!, and her fun fashion illustrations to the pages of LA Magazine. Her love of retro sci-fi and renaissance gowns influence both her personal and commercial work. She likes to bring appeal to her characters and clothing by highlighting the structure of the body and telling a story. In this week’s spotlight, Duncan talks about her experience using VR tools for fashion design.
News
MOR July: Through the Looking Glass
This month, Michelle Brown (@thebadlament) brings us two pieces, both illustrated in Tilt Brush. Exhibited in 2019 at The Other Art Fair in Melbourne, Looking Glass explores the use of space and boundaries through colourful multifaceted structures you can peer through. Similarly, in Glass Cities, Brown examines pods of human settlement, posing the question: What does the future hold for humanity?
Spotlight
Spotlight: Cesar Ortega on Creating VR Art with Emerging Tools
Having worked with companies like Unity, Tiltbrush, GoogleVR and others, Cesar Ortega is an artist passionate about creating and designing with virtual reality. In this week’s spotlight, Ortega talks about his experience working with VR art tools, along with the benefits and challenges that come with working in a new medium.
Spotlight
Spotlight: Kevin Mack on Creating Abstract VR Worlds
Artist and Academy Award winning visual effects pioneer, Kevin Mack received the Oscar for Best Visual Effects for his work on What Dreams May Come. In 2017, Mack released Blortasia, a surreal maze full of colour and sensual undulating shapes, where players float through a calm world in virtual reality (VR), finding vistas of abstract beauty and moments of inward reflection. In this interview, Mack reflects on his creative process, expectations, and his thoughts on the future of immersive art.
News
The MOR is Now in Early Access
Over the last few years, we’ve been building the Museum of Other Realities (MOR), a virtual space for VR artists to exhibit their work and share the experience with others. We’re glad to announce that the MOR has entered Early Access, so you can get it on Steam! You probably have a few questions, so read on to get some answers. Don’t hesitate to reach out to us on Discord or on our website.
News
MOR Alive Than Ever
We’ve been quiet recently, and we’re really sorry about that. But don’t worry, we haven’t gone anywhere. In fact, we’re thrilled to announce that we’ve closed a Series A investment round. This has been in the works for a while and is exciting in many ways; the funding allows us to provide more support to the artists we feature while making sure the Museum is the best it can be as we move closer to release.
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