MOR July: Through the Looking Glass
We appreciate all the support and feedback we've received since we entered Early Access last month, and we're glad to welcome all the new members of the MOR community. Can't continue without saying a big thank you to all the artists featured in the initial release. There's a lot more to come, so without further ado, here's everything you need to know about the MOR in July.
New in the Museum
This month, Michelle Brown (@thebadlament) brings us two pieces, both illustrated in Tilt Brush. Exhibited in 2019 at The Other Art Fair in Melbourne, Looking Glass explores the use of space and boundaries through colourful multifaceted structures you can peer through. Similarly, in Glass Cities, Brown examines pods of human settlement, posing the question: What does the future hold for humanity?
Painted by Liz Edwards (@LizalEdwards) in Tilt Brush, float around in a black-and-white space surrounded by asteroids, or enjoy the view from the comfort of a spaceship's cockpit.
Chroma Wave isn't the only Sean Tann (@Sean_Tann) piece that's been updated, Complex Chaos A.K.A the Fractal Room still has everything you loved about it, but now, it's much more responsive to your movements. So go in, walk through at your own pace and watch as the patterns, sounds, and lights react to your presence.
In Case You Missed It
For our Artist Spotlight series, we featured Artist and VFX pioneer, Kevin Mack (@KevinMackArt) and discussed his background, creative process and thoughts on bringing abstract VR worlds to life. Read the interview here.
Improvements and Bug Fixes
We've locked the flat-screen window size to improve performance
Added personal bubble space
Added a feature where teleporting ‘Up’ while in the main museum will take you home and teleporting ‘Up’ from Home takes you back to where you were before.
Added clearer instructions to various locations
Added the ability to hand drinks back and forth
Small improvements to Teleport Tutorial
Added Windows Mixed Reality Controls
Improvements to Oculus Controls
Minor usability fixes.
Fixed a major framerate problem caused by sounds being disabled/enabled
Fixed a bug that made Oculus and SteamVR clash
Vacuumed the floors and dusted the surfaces.
That's everything for now. To keep up to date, follow the MOR on Twitter and Instagram, or join us on Discord. If you have any questions or have something you'd like to show in the museum, don't hesitate to get in touch!