ARTISTS
Meet the illustrators, animators, and engineers pushing the boundaries of interactive art and new media within the MOR.

Ana Duncan
Artist
Ana Duncan is a designer for animation in television, film and VR. She has brought her bright playful designs to the hit series Teen Titans Go!, and her fun fashion illustrations to the pages of LA Magazine.Her love of retro sci-fi and renaissance gowns influence both her personal and commercial work.

Andy Baker
Artist
Andy is a digital artist based in Brighton, UK. He has always been drawn towards abusing digital creation tools for stochastic and generative ends – especially to add imperfection to the digital realm. His coding background has led to building his own geometry toolset: Polyhydra. He enjoys collaborating with artists from other fields and introducing them to the strange world of virtual reality.

Anna Zhilyaeva
Artist
Anna Zhilyaeva is a French/Russian artist living in the south of France. As an eternal pilgrim, she feels very good in any part of the planet and consider travel as the most important part of her education. The amazing and endless possibilities of Virtual Reality are the reason she is now working almost exclusively as a VR artist, mainly through live performances and mixed reality video.

Az Balabanian
Artist
Azad Balabanian is a Cinematographer and Photogrammetry Artist specializing in Virtual Reality. His work has been featured by DJI, Oculus Medium, and the Institute for the Future, as a creative technologist pushing the medium in a new direction.

Cesar Ortega
Artist
Having worked with companies like Unity, Tiltbrush, GoogleVR and others, Cesar Ortega (@3Dominus) is an artist passionate about creating and designing with virtual reality. His goal is to explore how art can be used to help people and express truth.

DaCosta Bayley
Artist
Bayley is an Award winning, self-taught, robot obsessed illustrator who has been creating professionally since 1995 and currently works under the studio name 'CHOCOLATE SOOP'. His passion and philosophy are grounded in the belief that visual art must be appealing while challenging convention, be it through a toy project, an illustration, an app, or an animated film.

Dani Bittman
Artist
Bittman is a virtual reality artist, film maker, and developer creating the fastest workflow to translate the human imagination into digital information. Using VR creation tools like Tilt Brush and Blocks, they have created immersive designs for Marvel, Google, Hyundai, Nvidia, and more.

Durk van der Meer
Artist
Several years after graduating from art school where Durk studied painting, he began his 3D journey as an architectural visualiser. Since then he’s worked on interactive and real time installations, AR and VR applications, animated movies and games for clients such as Sky, Amazon, Adyen, EDC festival and more.

Edward Madojemu
Artist
Edward Madojemu is a Nigerian Vis-Dev artist and animator specializing in animation and game production using VR tools. Edward is interested in exploring new methods of storytelling across interactive and non-interactive mediums, hoping to bring Afrocentric narratives and experiences into the limelight.

Em Halberstadt
Artist
A sound designer with A Shell in the Pit Audio who works on whimsical indie games, Halberstadt is fond of storytelling and recording everything she can to create organic soundscapes. Outside of sound she enjoys installation art, video editing, and writing.

Estella Tse
Artist
Based in Oakland, CA, Estella is an XR Creative Director and Artist who integrates emerging technologies and visual storytelling into a new art form. Estella has been an artist-in-residence with Google, Adobe, Cartoon Network Studios, performs and speaks internationally. She strives to inspire new ways to connect, educate, and build empathy with her work in creative innovation.

Friend Generator
Artist
A collective made up of game developer, Aidan Waite, and media artist, David Han, Friend Generator is interested in creating strange and playful media art experiences that are sometimes evocative, and sometimes absurd. Together, they aim to understand, challenge, and expand the range of possibilities for creative practice in VR.

Gary James Joynes
Artist
Gary James Joynes is a Canadian sound and visual artist and composer who performs Live Cinema Audio-Visual works at international music events around the world as Clinker. He blends the beauty and physicality of sounds auditory and visual elements live in performance and in rigorous and emotional photo and video installation works.

Isaac Cohen
Artist
Isaac Cohen (cabbibo) is a VR Artist exploring the new paradigms of user experience for headset displays. He has also published an eclectic array of works ranging from audiovisual fact-learning apps to interactive experiences made from recursive algorithms.

Ivano Salonia
Artist
Ivano Salonia is an Amsterdam-based XR artist and art director with a background in advertising. His work is focused on experimental design and new visual languages, using VR tools like Gravity Sketch and new technologies. He's also investigating the boundaries between traditional photography/video and 3D image-making. In 2019 he started to work on his first VR experience Synescape.

Jeremy Joe Kirshbaum
Artist
A researcher, strategist, and entrepreneur. His time is split between West Africa, China, and northern California (where he is from) partnering with people to build new things, innovate, and explore. He does this through action research, design, and a variety of creative media.

John Orion Young
Artist
JOY is John Orion Young. A contemporary artist creating in all mediums, worlds, and dimensions.

Kevin Mack
Artist
Kevin Mack is an artist and Academy Award winning visual effects pioneer. He received the Oscar for Best Visual Effects for his work on WHAT DREAMS MAY COME. Mack's abstract virtual reality artworks, Blortasia and Zen Parade, have been exhibited at art and technology events around the world.

Kris Pilcher
Artist
Kris Pilcher is an installation and mixed reality artist from Atlanta, GA. Kris’ work has been exhibited throughout the world in many large festivals and galleries, including Ars Electronica, Cannes XR, VRham virtual reality arts festival, and in Paris, Barcelona, New York, and L.A. Kris’ work has been featured on Netflix and commissioned by ABC, Grand Hustle Records, and more.

Lachlan Sleight
Artist
Lachlan is a VR designer, creative coder and VR educator. He's worked to create VR experiences for professional applications including optimizing mental states, brand-activations, historical reconstructions, immersive computing and therapeutic VR.

Liz Edwards
Artist
Elizabeth Edwards grew up in the UK and studied Computer Games Art at Teesside University before a MA in Video Game Development at Birmingham City University. After school she was a 3d character artist in the AAA games industry before moving to Montreal. She is well known for her work in Tilt Brush, Medium and Quill

Mariam Zakarian
Artist
Mariam Zakarian was born in Armenia, currently based in Denmark. She creates fine art in traditional and digital media, focusing on VR. Mariam's roots are in representational, figurative work; paintings depicting the strange and surreal, subject matter about the darker shades of existence.

Marilene Oliver
Artist
Marilène Oliver works at a crossroads between new digital technologies, traditional print and sculpture, her artworks bridging the virtual and the real worlds. Oliver uses various scanning technologies, such as MRI and CT to reclaim the interior of the body and create artworks that invite us to contemplate our increasingly digitised selves.

Matt Schaefer
Artist
Matt Schaefer is a VR artist and Product Designer. He is actively involved in various VR art communities.

Mez Breeze
Artist
Mez Breeze crafts XR art, VR and AR experiences, games, experimental storytelling, and other genre-defying output. Her award-winning works reside in Collections as diverse as The World Bank, Cornell’s Rose Goldsen Archive and the National Library of Australia.

Micah404
Artist
Micah404 is a New York based VR artist and member of the collective ART404, he gained notoriety in 2015 as a 2d illustrator with his instagram project @micahnotfound. He has since jumped headfirst into VR illustration, becoming one of the most active VR painters in the community.

Michelle Brown
Artist
Michelle Brown is a Brisbane based multidisciplinary artist interested in interactive mixed reality installations. Michelle has created VR music videos and visuals for a variety of artists and organisations as well as exhibiting her work around the world.

Mike Murdock
Artist
Mike Murdock is a Director working in Virtual and Augmented Reality. Originally from Wisconsin, his work explores the balance between natural and virtual worlds, often with ironic and comedic overtones.His work has been shown worldwide including Sundance New Frontiers, The World Economic Forum, Tribeca, and South by Southwest.

Naam
Artist
Bastiaan Hooimeijer (Naam) is a self-taught 2D / 3D / VR artist / designer / animator / director / developer from The Netherlands. He's fully committed to using VR as a new tool, medium of expression and, more essentially, world-building. He's currently working on A Piece Of The Universe, a personal diorama made in VR, for VR.

Nick Ladd
Artist
Nick Ladd is a Canadian VR artist who creates illustrated 3D worlds, characters, and animations using Quill. He was drawn to Virtual Reality for the prospect of a brand new medium for art and immersive storytelling. He continues to discover new techniques which he shares through his tutorial platform: AnimBrush Academy.

Romain Revert
Artist
Romain Revert is a director and 3D artist based in Paris. He worked in advertising and video games before joining the Illumination Macguff teams on AAA movies like the Despicable me saga. In addition, he has directed live action and animated short films for 3 years, experimenting with the tools of virtual reality.

Rosie Summers
Artist
Rosie is a 3D animator and Virtual Reality Artist at XR Games, which recently released Angry Birds Movie 2 VR: Under Pressure for PlayStation VR. She brings characters and worlds to life in high speed through her work as a VR artist, covering all areas of production. She also performs live VR paintings at numerous festivals and events for clients including the BBC and YouTube Space for Google.

Sabby Lighf
Artist
TheSabbyLife (aka Sabby Lighf) is an American born artist with a background in acrylic painting who now paints and performs in virtual reality internationally. She completed the 365DaysOfTB daily challenge to create new Tilt Brush art everyday in 2019 and has inspired others to participate in the YearOfVRArt challenge in 2020.

Sam Luck
Artist
Sam Luck is a VR Illustrator and Animator from Toronto, Ontario. She has a BA in Illustration from Sheridan College, Canada. Sam specializes in working in the world of virtual reality using "Quill", “Oculus Medium”, “Tvori” and "AnimVR" programs for drawing and animating in VR. She enjoys telling charming stories and creating whimsical worlds in VR.

Samuel Arsenault-Brassard
Artist
Arsenault-Brassard is focused on architecture and art in XR. He organizes XR art shows at LiL Pocket Gallery in Montreal and has participated in multiple metaverse art shows: Cultvral, MOVA 2 and Infinity: VR Art Gallery . Sam aims to explore the limits of reality so we can plunge into dreams, melt into imaginary spaces.

Scobot
Artist
Scobot creates immersive, virtual reality art. Combining years of professional experience in painting, sculpture, and video art with game engine technology, he uses a variety of VR applications to allow viewers to explore and experience his abstract compositions.

Sean Tann
Artist
The sole developer behind the VR GPU particle fluid simulation toy known as Chroma Lab, Tann is motivated by his interest in GPU compute and VR which enable him to create surreal experiences that would otherwise be impossible. Sean is currently working in the UK as an electronics engineer.

Sebastian Sanabria
Artist
A Software Engineer for more than ten years with a heavy interest in the arts, he works with different tools for this purpose, starting with 3D and VR sculpting software to create pieces that will later be used in a custom 3D and VR environment; also texturing and retopology tools to create assets that can also be used in web.

Steve Teeple
Artist
Steve Teeple (better known as Teeps) is a digital artist currently residing in the city of Oakland, CA where he dreams of vast 3D worlds and mind bending creatures. He works across multiple mediums, specializing in 3D Concept Design, Digital Sculpting, Virtual Reality Experiences, Concert Visuals, and much more.

Sufee Yama
Artist
Sufee Yama is an XR artist, a Snapchat Official Lens Creator who explores the future of storytelling working with techniques such as VR painting, motion graphic, 3D scanning. She and her creative XR studio: Utopia Lab create artworks for VR movies, documentaries and commercials as well as producing AR experience for galleries, brands and events.

Sutu
Artist
Sutu (aka Stuart Campbell) uses art and technology in new ways to tell stories. He is known for his interactive comics including Nawlz, Neomad, Modern Polaxis and These Memories Won't Last. More recently he was commissioned by Marvel and Google to create Tilt Brush VR paintings. He has also created two VR documentaries.

Vladimir Ilic
Artist
A German creative technologist focused on VR and AR. Vladimir Ilic (VRHUMAN) is researching the boundaries of the human experience with projects like the Artifacts Piano Bar. Blending realities and art with VR tools like Tilt Brush and Oculus Medium he works towards forming strands and stories that connect humans.

Vladimir Storm
Artist
Vladimir Storm is a visual artist, a volumetric filmmaker and a creative director focused on VR and AR storytelling, immersive media and interactive computer graphics

Zach Kinstner
Artist
As a software developer, Zach has a particular focus on design, interaction, usability, and user experience. Having worked exclusively with 3D input devices and VR/AR for several years, his most recent project is a VR app for making music and designing instruments, called EXA: The Infinite Instrument.
