Illustrators, animators, engineers and much more, these artists are pushing the boundaries of interactive art and new media. Experience their work in the MOR.
Steve Teeple (better known as Teeps) is a digital artist currently residing in the city of Oakland, CA where he dreams of vast 3D worlds and mind bending creatures. He works across multiple mediums, specializing in 3D Concept Design, Digital Sculpting, Virtual Reality Experiences, Concert Visuals, and much more.
Marilène Oliver works at a crossroads between new digital technologies, traditional print and sculpture, her artworks bridging the virtual and the real worlds. Oliver uses various scanning technologies, such as MRI and CT to reclaim the interior of the body and create artworks that invite us to contemplate our increasingly digitised selves.
Arsenault-Brassard is focused on architecture and art in XR. He organizes XR art shows at LiL Pocket Gallery in Montreal and has participated in multiple metaverse art shows: Cultvral, MOVA 2 and Infinity: VR Art Gallery . Sam aims to explore the limits of reality so we can plunge into dreams, melt into imaginary spaces.
Andy is a digital artist based in Brighton, UK. He has always been drawn towards abusing digital creation tools for stochastic and generative ends – especially to add imperfection to the digital realm. His coding background has led to building his own geometry toolset: Polyhydra. He enjoys collaborating with artists from other fields and introducing them to the strange world of virtual reality.
Rosie is a 3D animator and Virtual Reality Artist at XR Games, which recently released Angry Birds Movie 2 VR: Under Pressure for PlayStation VR. She brings characters and worlds to life in high speed through her work as a VR artist, covering all areas of production. She also performs live VR paintings at numerous festivals and events for clients including the BBC and YouTube Space for Google.
Isaac Cohen (cabbibo) is a VR Artist exploring the new paradigms of user experience for headset displays. He has also published an eclectic array of works ranging from audiovisual fact-learning apps to interactive experiences made from recursive algorithms.
Several years after graduating from art school where Durk studied painting, he began his 3D journey as an architectural visualiser. Since then he’s worked on interactive and real time installations, AR and VR applications, animated movies and games for clients such as Sky, Amazon, Adyen, EDC festival and more.
Mariam Zakarian was born in Armenia, currently based in Denmark. She creates fine art in traditional and digital media, focusing on VR. Mariam's roots are in representational, figurative work; paintings depicting the strange and surreal, subject matter about the darker shades of existence.