Glass cities examines the relationship between humanity and the natural world, an obsession with what is in store for future generations even as we put that future at risk. Will we enclose ourselves in biodomes, live in space, or find a new planet to call home? Things are far more fragile than we realize. Brown's work is inspired by Liz Edwards early VR artwork, some of which can be seen in "Lagrange Point" through the portal directly behind you.