An excerpt from a larger project by experimental artist, Isaac Cohen, IM || MATERIA was born out a desire to tell a story with a simulation, using different organic creatures. Cohen (also known as Cabbibo) has published numerous projects ranging from surreal VR, AR, and web-based experiences to open-source tools. For this project, he was inspired by the work of creators like Vectorpark and Chaim Gingold, especially in terms of their ability to use exploration and play to elicit emotion. Using Compute Shaders and Unity, Cohen was determined to develop a ‘handcrafted-digital’ look for the exhibit in order to retain the 'human side' that he feels is often lost in the process of digital creation.