Illustrators, animators, engineers and much more, these artists are pushing the boundaries of interactive art and new media. Experience their work in the MOR.
Bittman is a virtual reality artist, film maker, and developer creating the fastest workflow to translate the human imagination into digital information. Using VR creation tools like Tilt Brush and Blocks, they have created immersive designs for Marvel, Google, Hyundai, Nvidia, and more.
Ivano Salonia is an Amsterdam-based XR artist and art director with a background in advertising. His work is focused on experimental design and new visual languages, using VR tools like Gravity Sketch and new technologies. He's also investigating the boundaries between traditional photography/video and 3D image-making. In 2019 he started to work on his first VR experience Synescape.
Elizabeth Edwards grew up in the UK and studied Computer Games Art at Teesside University before a MA in Video Game Development at Birmingham City University. After school she was a 3d character artist in the AAA games industry before moving to Montreal. She is well known for her work in Tilt Brush, Medium and Quill
Scobot creates immersive, virtual reality art. Combining years of professional experience in painting, sculpture, and video art with game engine technology, he uses a variety of VR applications to allow viewers to explore and experience his abstract compositions.
Kevin Mack is an artist and Academy Award winning visual effects pioneer. He received the Oscar for Best Visual Effects for his work on WHAT DREAMS MAY COME. Mack's abstract virtual reality artworks, Blortasia and Zen Parade, have been exhibited at art and technology events around the world.
Based in Oakland, CA, Estella is an XR Creative Director and Artist who integrates emerging technologies and visual storytelling into a new art form. Estella has been an artist-in-residence with Google, Adobe, Cartoon Network Studios, performs and speaks internationally. She strives to inspire new ways to connect, educate, and build empathy with her work in creative innovation.
A sound designer with A Shell in the Pit Audio who works on whimsical indie games, Halberstadt is fond of storytelling and recording everything she can to create organic soundscapes. Outside of sound she enjoys installation art, video editing, and writing.
Ana Duncan is a designer for animation in television, film and VR. She has brought her bright playful designs to the hit series Teen Titans Go!, and her fun fashion illustrations to the pages of LA Magazine.Her love of retro sci-fi and renaissance gowns influence both her personal and commercial work.